I’ve been toying with the idea of hacking away at personal coding projects again.
The last big project I worked on was humour, a small C++ program that implements a virtual version of a specified deck of symbolic cards. The program lets You draw an arbitrary number of pseudo-random cards from the deck, and displays the pertinent information on the standard output.
It was a learning project for me. See, I’m pretty experienced on the sysadmin side of things, and I can write decent shell (okay, really bash) code. But… When it comes to actually structuring a large program, creating data structures and class functions that interplay well with one another to solve a problem, all while maintaining some semblance of consistency and order… I’m just not very good.
I attribute that weakness to three main points of failure:
I’m simply ignorant of a decent chunk of advanced programming concepts.
I know the difference between recursion and iteration, I know the basic ideas of encapsulation, and I think I understand [functional]functional and object‐oriented paradigms well enough. But I don’t really understand what I can do with those paradigms, I can’t (easily) implement encapsulation without wading through hours of guess‐and‐check style debugging, and I struggle to create algorithms using recursion and iteration to accomplish complex tasks.
Basically: I’m self‐taught… and it shows.
I lack familiarity with a few go‐to languages, but have a passing knowledge of many.
I started programming (for real, anyway) with C++. I would not recommend that to anyone but masochists; If I had started with a higher level language like BASIC or Python, I would probably be a lot more knowledgeable about certain higher-level concepts by now.
See, a big side effect of starting with such a huge and relatively‐low‐level language as C++ was that, since I was young and impatient, I started flitting back and forth around different languages: spending the night with Perl, the weekend with Ruby, and the Summer with LISP. It’s let me abstract away a lot of simple syntax, and learn the actual concepts behind simple concepts like accepting input, writing to stdout, looping and recursing… but also prevented me from learning the more complex forms and functions I would have learned by persevering.
Basically: I really gotta focus on a few languages for the time being, and learn them fully. Including their full standard libs.
I don’t program enough for fun.
Like I said, I mostly write shell code… And then, I also mostly write shell code to solve a problem I’m currently having, so I don’t have to deal with the boring parts of a problem anymore. It’s not often I decide to sit down and try to create a program to give me a deck of cards, or a program to challenge myself in a fun way. And when I do do that, I often quit a day or two later because I get frustrated at my own lofty goals.
Basically: I need to program more frequently, and on a simpler scale.
So, I’m a self‐taught no‐fun shallow‐water programmer. And I want to improve.
One book a lot of people recommend is the SICP. Since the examples are all in Scheme, I needed to choose a Scheme implementation… Because there was no way I was trying to understand the examples without typing them in and running them. I chose GNU Guile for a few reasons, the simplest being that it comes stock on Slackware 14.2.
I’ll admit, learning another language to try to focus on learning the languages I know is a bit silly (and oddly appropriate for computer science in general). But I’ve already started, and there is nothing to do about it now.
Below, I’ve included a simple little hello world script. I’m not going to spam my blog with example code, but I wanted to share where I am right now in learning… And other than primitives (and what I know from hacking Common Lisp for a while) that’s all I know so far.
#! /usr/bin/env guile !# (display "Hello World") (newline)
Tags: scheme  guile  scripting